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No Cause for Alarm
A calming word talks panicked allies back from the brink, easing their fear and steadying the group for the following hour.
commonAuditoryConcentrateEmotionGeneralLinguisticMentalSkill
Conditions
Removes:
You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour.
Critical Success Reduce the creature's frightened value by 2.
Success Reduce the creature's frightened value by 1.
Level 1 · Type Skill
Prerequisites trained in Diplomacy