Mobile Magical Combat
Casting a spell doesn't have to root you in place — move first, or fly, climb, or swim, then land a melee hit if you end up close enough.
Requirements You're wielding a melee weapon and have Cast a Spell requiring at least 1 action this turn. You dart around the battlefield, casting spells while you carefully make melee attacks with your weapon. Stride once. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Mobile Magical Combat while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Level 16 · Type Archetype
Prerequisites Spellmaster Dedication
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