Mercenary Reversal
Outnumbered and running out of options, a commander can talk one watching enemy into hesitating, or on a bad enough roll, fighting for them instead.
Requirements You and your allies are currently outnumbered by enemies on the battlefield.
Even though the fight seems to be surging against you and your compatriots, you know that a key ally can always turn the tide. Choose a target you are currently observing. You assail it with a list of reasons why it should join you and why its defeat if it does not is surely inevitable. The target attempts a save against your class DC with the following results.
Critical Success The target is uninterested in joining you and is temporarily immune to further uses of this ability for 24 hours.
Success The target is Stunned 1 as it is forced to consider the merits of your offer.
Failure The target swaps sides and joins you for the duration of the battle. It gains the condition, but it can attempt a save whenever it takes damage or whenever you direct it to take an action that goes against its nature. On a success, the effect ends and it rejoins its former allies.
Critical Failure As a failure, but the target is so impressed by your leadership that it thanks you for the privilege of fighting alongside you; if it is still alive at the end of combat, it turns over any coins, wealth or other monetary possessions it has as tribute.
Level 18 · Type Class
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