Mercenary Motivation
Plotting out a paying job keeps your focus sharp: checks that advance the contract get easier as long as you stick to one active plan.
A large part of being in the Mercenary League entails doing mercenary work. You spend 1 minute planning a course of action that will allow you to complete a task you've been hired or requested to do. Work with your GM to determine the circumstances of any job or task if need be, but typically, they can involve protecting a place or person, defeating a foe or enemy force, or retrieving an item. The course of action you plan must be something you believe you can accomplish.
Active Plan You can have only one course of action planned at a time. If you use Mercenary Motivation to plan a second course of action, you no longer receive the bonus to checks related to the first course of action.
On the Job Whenever you attempt a Perception check or skill check that will advance your course of action, you gain a +1 circumstance bonus to the check. The exact checks this bonus applies to depend on your current job and are determined by the GM.
Finishing a Plan When you complete the course of action you planned to do, you don't lose the bonus or other benefits until you make a different plan with Mercenary Motivation or voluntarily Dismiss the current plan.
Level 4 · Type Archetype
Prerequisites Blackjacket Dedication
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