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Feats

Marked for Rebuke

The first damaging spell after a divine declaration brands one target as fair game, weakened against everything for a short, punishing window.

commonArchetypeSpellshape

You declare that an enemy is fit for further punishment in the sight of your deity. If the next action you perform is to Cast a Spell that deals damage, one creature of your choice that takes damage from the spell is marked for rebuke until the end of your next turn. A creature marked this way gains weakness 10 to all damage and becomes immune to Marked for Rebuke for 24 hours.

Level 18 · Type Archetype

Prerequisites Mortal Herald Dedication