Lock On
Marking a target for your construct companion sharpens its next attack against exactly that enemy, and a bigger investment sharpens it further.
Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in Crafting.
Level 10 · Type Class
Prerequisites construct innovation
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