Liberating Dive
Steel-feathered wings carry a kineticist across the battlefield, slicing a foe with one wing and freeing a bound ally with the other.
May contain spoilers from Hell's Destiny
You sprout wings with steel feathers, resembling those of the celestial Talmandor. With a powerful flap, the wings propel you across the battlefield, slicing foes and restraints along your path. Until the end of your turn, you gain a fly Speed equal to your land Speed or 40 feet, whichever is greater. You then Fly up to your Speed, and this movement doesn’t trigger reactions.
Choose one foe and one ally you’re adjacent to at any point during this movement. Using one wing’s sharpened edge, you can use a 1-action Elemental Blast as a melee Strike using the metal element against the foe. With the other wing, you can help the ally break free of an effect grabbing, restraining, immobilizing, or paralyzing them; they either attempt a new save against one such effect that allows a save, or they attempt to Escape as a free action.
Level 14 · Type Class