Liberate Soul
Channeling divine light through your glowing sigil shatters the bonds of possession or frees a soul trapped in an object like a soul gem.
Frequency once per hour
Requirements Your spiral is glowing.
The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul. You attempt to counteract a possession effect, or an effect, object, or spell that is imprisoning a soul (such as , a soul gem, or a devourer's devoured souls).
You must be within 60 feet of the possessed creature or object, or of the receptacle imprisoning the soul. Your counteract rank is half your level rounded up, and your counteract modifier is your divine spell DC -10. If the attempt fails, you can't use Liberate Soul against that particular effect again unless circumstances have changed drastically, as determined by the GM.
Level 6 · Type Archetype
Prerequisites Soul Warden Dedication
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