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Into the Labyrinth
Trapping a foe inside a maze of your own design forces them to navigate winding corridors by grit and wilderness sense rather than arcane insight.
commonMinotaur
Calling on your connection to minotaurs of myth, you shunt an enemy into a complex maze full of puzzles of your own devising. Once per day, you can cast as an 8th-rank occult innate spell, which takes the form of a labyrinth instead of a puzzle room. Targets cannot attempt to use Occultism to escape the spell (as normal for quandary), but they can use Survival to find their way through the labyrinth's corridors.
Level 17 · Type Ancestry