Interrogate
Pressing a suspect with pointed questions forces a real answer or turns them openly hostile, with shared faith making it bite harder.
You ask questions you know will be answered. Ask a question of a non-allied creature that you can see and have been conversing with. Attempt an Intimidation check against the creature's Will DC; if the creature is a member of the same religion as you, or is an undead or werecreature pretending to be a member of your faith, you get a +2 circumstance bonus on this check. The creature is then temporarily immune for 1 hour.
Critical Success The target must directly answer your question. It doesn't have to answer truthfully, but you gain a +4 circumstance bonus to your Perception DC if the creature attempts to Lie to you.
Success As critical success, but the circumstance bonus is +2.
Failure The target can refuse to answer you and becomes unfriendly if they weren't already unfriendly or hostile.
Critical Failure The target refuses to answer you and becomes hostile if they weren't already. You can't use Interrogate on the target again for 24 hours.
Level 6 · Type Archetype
Prerequisites Vindicator Dedication
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