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Inspirit Hazard

Disabling a trap doesn't end its usefulness; you learn its secrets and can spring it again on a target of your choosing soon after.

commonCatfolkConcentrateOccultTransmutation

Frequency once per day Trigger You Disable a hazard. Requirements The hazard isn't broken. You awaken a spirit of creation within the hazard. You learn the hazard's effects. Once in the next 10 minutes, when you observe a creature take an action that would trigger one of the hazard's reactions or free actions if you hadn't Disabled it, you can use a reaction to rearm the hazard, causing the observed creature to trigger it immediately.

Level 13 · Type Ancestry

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