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Feats

Inescapable Grasp

A grip closes tighter than magic expects, threatening to unravel a captive's teleport attempt or strip away an easy escape from restraints.

commonArchetype
Conditions
Requires::

Your grasp has a supernatural quality to it, preventing your foes from easily escaping-with or without magical assistance. If a creature you have Grabbed attempts to use a teleportation spell or effect, it must succeed at a DC 15 flat check or the spell fails. If a creature you have grabbed attempts to Escape while under the effect of unfettered movement or a similar effect, it must succeed at a DC 15 flat check or be forced to roll the Escape attempt normally, rather than automatically succeeding.

Level 12 · Type Archetype

Prerequisites Wrestler Dedication