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Impose Order (Psychic)

Discipline steadies your damage output, swapping the usual dice for guaranteed average results through the rest of the turn.

commonFortunePsychePsychic

You bring discipline to your mind and magic, ensuring that you don't under-perform. Until the end of your turn, instead of rolling dice for damage, count each damage die as average damage rounded up (3 for d4, 4 for d6, 5 for d8, 6 for d10, and 7 for d12).

Level 10 · Type Class

Prerequisites precise discipline subconscious mind

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