Impaling Thrust
A piercing weapon skewers a foe in place, holding it pinned until it breaks free or you let go, then leaves the wound bleeding.
Requirements You are wielding a melee weapon that deals piercing damage.
You impale your enemy and hold it in place with your weapon, and leave it bleeding when it gets free. Make a melee Strike with a melee weapon that deals piercing damage. If the Strike hits and deals damage, your target is Grabbed until it successfully Escapes, you attack with the weapon again, or you Release the required weapon, whichever comes first. When the target is no longer grabbed, it takes persistent bleed damage equal to the weapon's number of weapon damage dice.
Level 14 · Type Class
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