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Hydraulic Maneuvers
Siphoned water becomes a weapon at range, letting you shove, trip, or disarm a foe well outside arm's reach, though you lose your usual physical edge.
commonAzarketiConcentrateManipulatePrimalTransmutationWater
You batter your foes with a torrent of water siphoned from your surroundings. If the next action you take is an Athletics check to Disarm, Shove, or Trip, that action has a range of 15 feet. You don't receive any item bonuses to that check or any circumstance bonuses related to your physical body, but if you roll a critical failure on that Athletics check, you get a failure instead.
Level 13 · Type Ancestry