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Herald's Strike

A blessed strike hurls a foe briefly through the wielder's deity's realm, leaving them dazzled, drained, or worse depending on the save's outcome.

commonArchetypeSanctifiedSpirit

The power of your blows can send your victim hurling through your deity's realm for a fragment of a second. You activate Herald's Weapon, ignoring the frequency, and make a Strike with your transformed weapon or unarmed attack against a creature. If you hit and deal damage, the target must attempt a Will save against the higher of your class DC or spell DC. If your Strike was a critical hit, the creature uses the outcome for one degree of success worse than the result of their saving throw. Regardless of the result, the target becomes immune to Herald's Strike for 10 minutes.

Critical Success The target is unaffected.

Success The target takes 3d10 Spirit damage and becomes Dazzled for 1 round.

Failure The target takes 6d10 spirit damage and becomes dazzled for 1 round and Drained 1.

Critical Failure The target takes 12d10 spirit damage and becomes Blinded for 1 round and drained 2.

Level 20 · Type Archetype

Prerequisites Herald's Weapon

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