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Healer's Halo
A radiant halo boosts positive healing for you and nearby allies, though each creature can only benefit once every ten minutes.
commonAasimar
Trigger You or allies within 30 feet recover Hit Points while your is active.Your halo can enhance positive energy. Creatures who have recovered Hit Points from a positive healing effect recover an additional 1d6[healing] Hit Points. Creatures who benefit from this power become temporarily immune to its effect for the next 10 minutes.
Level 5 · Type Ancestry
Prerequisites Halo