Harrying Strike
A melee hit does double duty, landing damage while also slowing the target's Speeds to keep it from chasing your allies.
Your attack prevents a foe from pursuing your allies. Make a melee Strike, adding the following effects in addition to the normal effects of the Strike. Critical Success The target takes a –15-foot status penalty to its Speeds until the start of your next turn. Success The target takes a –10-foot status penalty to its Speeds until the start of your next turn. Failure The target takes a –5-foot status penalty to its Speeds until the start of your next turn.
Level 10 · Type Archetype
Prerequisites Swordmaster Dedication
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