Glacial Prison
Cold cast at a foe can freeze it solid in place, locking it out of acting entirely until the ice breaks or the moment passes.
Intense cold swirls around your foe, covering it in frost that slows it down and turns its body to ice. Target a creature you can observe within 120 feet. It must attempt a save against your class DC. The creature is then temporarily immune for 24 hours.
Critical Success The target is unaffected.
Success The target is Slowed 1 until the end of its next turn.
Failure The target is frozen solid. It can't act, its AC is 9, it has Hardness 5, and it's immune to other cold effects, critical hits, and precision damage. This lasts until the end of your next turn, but if the target is affected by a hostile action, this effect ends immediately after that action.
Critical Failure As failure, but after becoming unfrozen, the creature is slowed 1 until the end of its next turn.
Level 12 · Type Class
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.