Forensic Countermeasures
A minute spent tampering with a crime scene can erase real evidence or plant convincing false leads for any rival investigator.
Access member of the Red Mantis assassins
Your knowledge of deductive reasoning allows you to derail fellow investigators. Over the course of a minute, you can tamper with a single location (such as a small room) to either obscure evidence or add misleading evidence. If you add misleading evidence, you choose what incorrect details it implies. A creature can see through these countermeasures with a successful Recall Knowledge check against your Deception DC, and only if they actively look for tampering.
Level 14 · Type Class
Prerequisites empiricism methodology
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