Feign Innocence
A convincing lie can trick an enemy into treating a spy as a genuine ally, at least until the mask slips or the first blow falls.
You convince a creature that, despite appearances, you're on its side. Choose an enemy within 60 feet, and attempt a Deception check against its Will DC. The target is then temporarily immune to Feign Innocence for 1 hour. If you've taken a hostile action against it this round, your result can be no better than a failure.
Critical Success You and the target are considered allies until the end of your next turn or until you take a hostile action against it, whichever comes first. In order to take a hostile action against you, the target must succeed at a Will save against your Deception DC or it loses the action.
Success As critical success, but lasts until the end of your turn or until you take a hostile action against it, whichever comes first.
Failure No effect.
Level 12 · Type Archetype
Prerequisites Twilight Talon Dedication
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