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Evangelize

A pointed argument for your faith can leave an unconvinced listener disoriented, though the trick only works once per target each day.

commonAuditoryGeneralLinguisticMentalSkill

You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. Attempt a check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM's discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.

Critical Success The target is Stupefied 2 for 1 round.

Success The target is Stupefied 1 for 1 round.

Failure The target is unaffected.

Level 7 · Type Skill

Prerequisites master in Diplomacy; follower of a specific religion or philosophy

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