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Feats

Endure Anarchy

A kingdom under real strain holds together longer than most, easing unrest that much faster and refusing to collapse until pushed to the brink.

commonGeneralKingdom

Your kingdom holds together even in the midst of extreme peril. If your kingdom's Unrest is 6 or higher and you use a kingdom activity that decreases Unrest, decrease the Unrest by an additional 1. You do not fall into anarchy unless your kingdom's Unrest reaches 24 (see last paragraph of Step 2: Adjust Unrest on page 538).

Level 3 · Type General

Prerequisites Loyalty 14

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