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Feats

Endemic Herbs

The herbal items you create use medicinal plants endemic to your location. When a creature consumes one of your herbal items, that creature gains the benefit…

commonArchetype

The herbal items you create use medicinal plants endemic to your location. When a creature consumes one of your herbal items, that creature gains the benefit matching the location where you created that item. If the benefit is not immediate, it lasts for 1 minute unless otherwise stated.

Aquatic Gain a +1 circumstance bonus to Fortitude saves.

Arctic For 1 hour, treat environmental cold effects as if they were one step less severe.

Desert For 1 hour, treat environmental heat effects as if they were one step less severe.

Forest Gain a +2 circumstance bonus to saves against disease and poison effects.

Mountain Gain a +1 circumstance bonus to Reflex saves.

Plains Gain a +1 circumstance bonus to Will saves.

Swamp Remove one source of persistent bleed damage.

Underground Gain a +1 circumstance bonus to Perception.