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Sorted A-ZFeats
Empyreal Aura
Simply standing near evil becomes dangerous: this aura threatens to slow any wicked creature caught within it at the end of every turn.
commonArchetypeAura
Conditions
Inflicts:
As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. Each evil creature within 30 feet of you at the end of your turn must succeed at a Will save against the higher of your class DC or spell DC or else become slowed 1 (slowed 2 on a critical failure). On a successful save, the creature is temporarily immune for 10 minutes.
Level 20 · Type Archetype
Prerequisites Knight Vigilant Dedication; legendary in Religion