Empyreal Aura
Simply standing near evil becomes dangerous: this aura threatens to slow any wicked creature caught within it at the end of every turn.
As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. Each evil creature within 30 feet of you at the end of your turn must succeed at a Will save against the higher of your class DC or spell DC or else become slowed 1 (slowed 2 on a critical failure). On a successful save, the creature is temporarily immune for 10 minutes.
Level 20 · Type Archetype
Prerequisites Knight Vigilant Dedication; legendary in Religion
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