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Feats

Empyreal Aura

Simply standing near evil becomes dangerous: this aura threatens to slow any wicked creature caught within it at the end of every turn.

commonArchetypeAura
Conditions
Inflicts:

As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. Each evil creature within 30 feet of you at the end of your turn must succeed at a Will save against the higher of your class DC or spell DC or else become slowed 1 (slowed 2 on a critical failure). On a successful save, the creature is temporarily immune for 10 minutes.

Level 20 · Type Archetype

Prerequisites Knight Vigilant Dedication; legendary in Religion