Emissary of Peace
Talking down a badly wounded enemy is a real option here, trading accuracy for a shot at ending the fight without another blow.
Even when bloodshed is inevitable, you would rather see your foes surrender. You attempt a Diplomacy check to against a single foe whose Hit Points are at less than half of their maximum value, followed by an immediate Request to convince that creature to cease fighting. You take a -5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances; it's generally at least a very hard DC for the creature's level. Some creatures might simply refuse, and those who agree to parley might find your arguments lacking and start fighting again.
Level 10 · Type Archetype
Prerequisites Knight Vigilant Dedication; master in Diplomacy
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