Electrify Armor
Charging your armor turns every close hit against you into a shock for the attacker, with an unstable surge that scales the current higher.
Requirements You are wearing your armor innovation.
You electrify your armor to punish foes who dare to attack you. For 1 round, any creature that touches you, or that hits you with a melee unarmed attack or a non-reach melee weapon attack, takes |overrideTraits] damage. The effect ends if you cease wearing your armor innovation.
If you have the revolutionary innovation class feature, the damage increases to 2d4.
Unstable Function You create an unstable chain reaction, sending countless sparks dancing across your armor. Add the unstable trait to Electrify Armor. The effects last for 1 minute instead of 1 round, and the damage dice increase from d4s to d12s.
Level 10 · Type Class
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.