Distant Waterbird's Poise
A magus rides a landed spellstrike into a graceful leap clear of danger, light enough after to walk briefly on water.
Trigger You hit a target with a Spellstrike.
You flow around your foe, using the magic of your attack to carry you away. You Leap, High Jump, or Long Jump, and this movement doesn't trigger reactions from the creature you hit. If you High Jump or Long Jump, you don't have to perform the initial Stride (nor do you fall if you don't Stride 10 feet).
The lightness of your steps persists after the jump, granting you the ability to land on or walk on the surface of water or other liquids until the end of your next turn.
Level 4 · Type Class
Prerequisites aloof firmament hybrid study; Spellstrike
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