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Feats

Disillusionment

Illusions and dream magic rarely fool you twice — near-misses on disbelieving them turn to outright success, and bad rolls stop compounding.

common

Dreams are pointless illusions you seek to quash. If you roll a success on a saving throw against an illusion or dream effect or a Perception check to disbelieve an illusion, you get a critical success instead. If you roll a critical failure on any of those checks, you get a failure instead.

Level 0 · Type Miscellaneous

Prerequisites Order of the Rack