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Determined Dash

Nothing short of the enemy itself slows this charge — rough ground and speed-sapping effects simply don't apply while you close the distance.

commonBarbarianRage

Nothing can keep you from your enemy. Stride twice. During this movement you ignore difficult terrain, greater difficult terrain, and any effects that would impose a penalty to Speed.

You can attempt an Athletics check instead of an Acrobatics check to when moving across narrow surfaces or uneven ground, using the same DC. This doesn't prevent you from being harmed by hazardous terrain.

You can increase the number of actions this activity takes to 3 to Stride three times instead.

Level 10 · Type Class

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