Deep Freeze
You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. Target one creature within 60 feet.
You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. Target one creature within 60 feet. That creature takes ]{cold damage equal to your level}, with effects depending on its save.
Critical Success The target is unaffected.
Success The target takes half damage and takes a –5-foot status penalty to its Speeds for 1 round.
Failure The target takes full damage and takes a –10-foot status penalty to its Speeds for 1 round.
Critical Failure The target takes double damage, is Slowed 1 for 1 round, and takes a –15-foot status penalty to its Speeds for 1 round.
Unstable Function Your innovation discharges an enormous cone of supercooled fluid, potentially causing cascading failures. Add the unstable trait to Deep Freeze. The ability affects all creatures within a instead of a single target, and it deals |traits:unstable|options:area-damage]{cold damage equal to double your level} instead of equal to your level.
If you have the revolutionary innovation class feature, you can choose a or a when you use an unstable Deep Freeze.
Special If your innovation is a minion, it can take this action rather than you.