Declare Anathema
Marking a foe as cursed turns their allies' aid into a liability, punishing anyone who tries to help them and leaving them more vulnerable to spirit damage.
Frequency once per 10 minutes
You declare a creature you are aware of within 30 feet anathema, causing their friends and strangers to shy away from them. Attempt a check against the target's Will DC.
Critical Success Any creature that attempts to target the anathema creature with a beneficial effect must succeed at a or the action is disrupted. This curse remains until removed by or a similar effect, or an atone ritual. In addition, the creature gains weakness 10 to spirit damage for 1 minute.
Success As critical success, but the curse lasts for 1 minute.
Failure As critical success, but the curse lasts for 1 round and the target doesn't gain weakness to spirit damage.
Critical Failure The target is unaffected.
Level 16 · Type Archetype
Prerequisites Mortal Herald Dedication
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