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Feats

Curse of the Saumen Kar

Rune-fueled ice magic seals a foe inside a sturdy ice dome, pulling them out of the fight until it's shattered or you dismiss it.

commonArchetypeConjurationPrimal

Frequency once per day

You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit your target. The target, and any creatures sharing its space, must attempt a Reflex save, with a DC using the higher of your class DC and spell DC. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails.

The dome has AC 10, Hardness 20, and 40 Hit Points; it's immune to cold, critical hits, and precision damage. The prison lasts until destroyed, until you use this ability to create a new prison, or until you die.

Level 14 · Type Archetype

Prerequisites Frostbite Runes