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Connect the Dots

Reading how two people move together spots an opening you can hand straight to an ally, though misreading the signs leaves you rattled instead.

commonAuditoryConcentrateInvestigatorLinguistic
Conditions
Inflicts:

Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade. Choose an ally and a non-allied creature. You must be able to see both of them. You briefly study the way they both move and attempt a Perception check against the higher of the non-allied creature's Deception DC or Will DC. Both targets are then temporarily immune to Connect the Dots for 10 minutes.

Critical Success You spot a way for your ally to take advantage of the other target's flaws and let them know about it. Your ally gains your Pursue a Lead investigation bonus as a circumstance bonus to all its Strikes or skill checks against the creature until the start of your next turn.

Success As critical success, but your ally gains the bonus only for their next Strike or skill check against the creature.

Failure You fail to make a connection.

Critical Failure You misconstrue a vital piece of information, which temporarily disconcerts you. You are stupefied 1 until the end of your next turn.

Level 6 · Type Class

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