Conjure Hell
Once a day, a burst of infernal fire tears through a wide area, and anyone who fails to resist finds their very soul left burning.
Frequency once per day
Though you might not worship Asmodeus or other devils, you've studied enough of Hell to call forth a brief burst of its fire. Each creature in a 15-foot burst within 120 feet takes 9d6 fire damage with a basic Fortitude save against your spell DC. This fire damage ignores an amount of fire resistance equal to your level, but not immunity to fire. A creature that fails its save also has its soul set aflame, taking 2d6 persistent spirit damage (or 4d6 persistent spirit damage on a critical failure). At 14th level and every 2 levels thereafter, the initial fire damage increases by 2d6.
Level 12 · Type Archetype
Prerequisites Hellknight Signifer Preferment