Conduit of Void and Vitality
Channeling your curse's unstable energy into a heal or harm spell makes it more extreme: extra healing for the mended, extra pain for the hurt.
Requirements You have or as a signature spell and an available spell slot to cast it with.
You use the unstable energy of your curse to manipulate the most basic of divine magic. You cast a 3-action heal or harm spell, expending the slot as normal. If the spell restores Hit Points to one or more creatures, then one creature healed by this spell regains a number of additional Hit Points equal to 1d8 × your value; if the spell damages one or more creatures, then one creature harmed by this spell takes additional damage equal to 1d8 × your cursebound value.
Level 16 · Type Class
Prerequisites any oracle mystery