Combat Premonition
A seer can trade their own initiative luck for two allies' benefit, giving each ally the better of two rolls while accepting the worse of their own.
By narrowing your sense of the future, you can improve that of your allies. When you roll initiative, instead of stabilizing or destabilizing your own timestream, you can grant your allies a flash of insight into their future. Choose two allies. Those allies roll their initiative roll twice and take the better result; this is a fortune effect. You roll your initiative roll twice and take the worse result; this is a misfortune effect. The two effects are tied together: if you would avoid the misfortune effect for any reason, or if any of your allies would negate their fortune effect, your Combat Premonition does nothing.
Level 12 · Type Archetype
Prerequisites Chronoskimmer Dedication