Close Contract
Closing out a finished plan pays off in a burst of temporary toughness that scales as you grow more experienced.
Requirements You have completed your active course of action but haven't Dismissed it or chosen a new one.You're bolstered when a plan comes together. You Dismiss your current course of action and gain 15 temporary Hit Points that last for 1 hour. The number of temporary Hit Points increases by 5 at 12th level and every 2 levels thereafter.
Level 10 · Type Archetype
Prerequisites Mercenary Motivation
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