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Feats

Clockwork Celerity

Overclocking your innovation grants an extra action every turn, its use shaped by whether you wear, command, or wield your invention.

commonInventorManipulateUnstable

Trigger Your turn begins.

You can use unstable clockwork devices in your innovation to push your invention to act more quickly. You are Quickened for this turn. How you can use the extra action depends on your innovation.

  • Armor You can use the extra action to Step, Stride, or use another movement action granted by your innovation (such as Swim if you have the Diving Armor feat).
  • Construct You can use the extra action to Command your construct innovation (or to provide 1 of the actions if you spend 2 actions to Command your construct).
  • Weapon You can use the extra action to Strike with your innovation or Reload your innovation.

Level 6 · Type Class

Prerequisites armor, construct, or weapon innovation

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