Captain Dedication
Brings a loyal minion follower into the fold alongside sharpened crowd skills for winning over or cowing a group at once.
You become trained in your choice of Diplomacy or Intimidation; if you are already trained in both of these skills, you become trained in a skill of your choice. You also gain your choice of the Group Impression or the Group Coercion skill feat. If you already have both of these skill feats, you gain another 1st level skill feat for which you qualify.
You also gain the assistance of a dedicated follower, who has agreed to accompany you on your journeys. They have the Minion trait and begin as a novice follower. See followers for more information.
Special Once you have a follower, you can never take a feat or class feature that grants an animal companion or another companion that prevents you from having an animal companion.
Level 2 · Type Archetype
Prerequisites Charisma +2; you don't have an animal companion, construct companion, or other companion that functions similarly
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