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Bone Missile

Your own ribs become ammunition in a pinch, trading a sliver of your health for a strike carrying extra negative energy damage.

commonSkeleton

You can remove your ribs to use them as arrows or bolts. When you draw a rib, you lose 2 HP, and the projectile deals 2 extra negative damage if you Strike with it before the end of your next turn. The HP loss and extra damage both increase to 3 at 12th level and 4 at 19th level. Your rib cage magically replenishes, and any rib you draw crumbles to dust after being used for a Strike or at the end of your next turn, whichever comes first.

Level 9 · Type Ancestry

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