Blood in the Air
Once you've drawn blood, a fleeing target can't lose you — the follow-up shot shrugs off concealment and hiding alike.
Requirements An enemy you've damaged with a ranged weapon during the last minute is or from you.Once you've locked on to a target, little can obscure your aim. Make a ranged weapon Strike against the required target. This Strike ignores the target's concealed condition and reduces the flat check for the hidden condition from 11 to 5.
Level 12 · Type Class
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