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Feats

Blast Lock

A loaded firearm turns a stubborn lock into a target: a clean shot springs it, but a botched one makes every later attempt harder.

commonAttackGunslinger

Requirements You're wielding a loaded firearm.

Sometimes taking the shortest distance between two points involves removing an obstacle or two. You shoot your firearm at a lock within 10 feet. Make an attack roll against the DC required to Pick the Lock

Critical Success You open the lock, or you achieve two successes toward opening a complex lock.

Success You open the lock, or you achieve one success toward opening a complex lock.

Failure You fail to open the lock, and your shot makes it harder to open. Future attempts to Pick the Lock or Blast the Lock take a -2 circumstance penalty.

Critical Failure You fail to open the lock, and your shot makes it much harder to open. Future attempts to Pick the Lock or Blast the Lock take a -4 circumstance penalty.

Level 1 · Type Class