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Ash Strider

Dissolving into ash lets a kineticist slip through cracks and crowds, scorching anyone caught in the cloud and vanishing into cover once it settles.

commonAirCompositeFireImpulseKineticistOverflowPolymorphPrimal

You discorporate into a cloud of whirling ash and Stride. If you have a fly Speed, you can Fly instead. This movement doesn't trigger reactions, you can move through occupied spaces and tiny cracks, and you ignore any difficult terrain and greater difficult terrain that wouldn't impede smoke. The first creature you pass through during this movement takes 3d6 fire damage with a basic Reflex save against your class DC. Ash lingers around you after your movement is complete, granting you concealment until the start of your next turn.


Level (+2) The damage increases by 1d6.

Level 6 · Type Class

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