Anchoring Roots
Rooting into solid ground turns a leshy's stance into an anchor against shoves, trips, and forced movement, which drags them only half as far.
Small roots sprout from your feet, steadying you as you move. You gain the Steady Balance skill feat, even if you aren't trained in Acrobatics, and you can use the Anchor action.
Anchor 1 Requirements You're on a solid surface; Effect You send your roots into or across the ground, making it harder for you to stumble. Until you move, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Reposition, Shove, or Trip you (or a +4 circumstance bonus if you're a root leshy). This bonus also applies to saving throws against spells or effects that attempt to move you or knock you Prone. If an effect forces you to move, you move only half the normal distance, as some of the effort goes to tearing loose the roots.
Level 5 · Type Ancestry