Anchoring Arrow
A well-placed shot against a demon can hobble its speed and jam any attempt it makes to teleport or flee the plane.
Frequency once per hour
You can prevent demonic foes from fleeing your wrath via teleportation. Make a bow Strike against a demon. In addition to the normal effects of the Strike, the target must attempt a save against your class DC.
Critical Success The target avoids any additional effect.
Success The target takes a –5 circumstance penalty to all their movement Speeds for 1 round as arcane coils of magic meddle with their mobility.
Failure As success, but a –5 foot circumstance penalty for 1 minute. While the target is affected by this, Anchoring Arrow attempts to counteract any teleportation effect that would move the target, or any effect that would transport the target to a different plane. The arrow has a counteract rank of 7th and a +20 modifier to the roll.
Critical Failure As failure, except a –10 foot circumstance penalty, and the duration is 10 minutes.
Level 13 · Type Ancestry
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