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Metal
Lets clerics turn aside metal weapons aimed at allies and hurl javelins charged with forged strength, fitting deities of the forge.
Granted Features
Automatic:
A javelin of crackling electricity marks its target, leaving a charged field that makes them easier to strike with metal or lightning.
An incoming metal blade or arrow bends short of its mark before you or an ally, then flings back at the attacker who swung it.
Domain of iron, ore, and the worked strength of forged metal. Clerics hurl charged javelins and repel metal weapons from striking allies.
Initial Domain Spell Charged Javelin · Advanced Domain Spell Repel Metal