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Downtrodden

Society's forgotten masses—beggars and prisoners scraping survival from civilization's edges.

common

Unfortunately, every society has people living on its fringes.

Members

Beggar (Creature -1), Drunkard (Creature 2), Prisoner (Creature 1), Urchin (Creature -1)

A mob is a violent crowd that works as greater difficult terrain and hazardous terrain, dealing 1d4 damage for each square entered. A creature can spend a single action to attempt a DC 16 Intimidation check, clearing the mob from all squares adjacent to them on a success (or all squares within 10 feet on a critical success). This action has the concentrate, emotion, manipulate, and mental traits. If the mob is meant to be a combat encounter, you can instead use the deluded mob.

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