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Sorted A-ZCreature Adjustments
Water
Grants a creature a magical bond to water, trading some resilience for fire resistance and an ease moving through the depths.
common
To quickly give a creature a magical connection to the element of water, you can use the following adjustments.
- Add the water trait and either the amphibious or aquatic trait.
- If it has any languages, add Thalassic.
- Decrease the creature's HP based on its level.
- Add resistance to fire depending on its level.
- Add a swim Speed of 25 feet, or 40 feet if the creature is 8th level or higher.
- If the creature can cast spells, you can replace spells with water spells of the same rank, such as: Cantrip spout, 1st hydraulic push, 2nd mist, 3rd aqueous orb, 4th _h