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Creature Adjustments

Water

Grants water trait, amphibious or aquatic trait, Thalassic language, swim speed (25 ft or 40 ft at 8th level+), fire resistance scaling with level, and HP decrease. Optionally repl...

common

To quickly give a creature a magical connection to the element of water, you can use the following adjustments.

  • Add the water trait and either the amphibious or aquatic trait.
  • If it has any languages, add Thalassic.
  • Decrease the creature's HP based on its level.
  • Add resistance to fire depending on its level.
  • Add a swim Speed of 25 feet, or 40 feet if the creature is 8th level or higher.
  • If the creature can cast spells, you can replace spells with water spells of the same rank, such as: Cantrip spout, 1st hydraulic push, 2nd mist, 3rd aqueous orb, 4th _h