0entries
Sorted A-Z
Classes

Monk

Disciplined unarmed combat and supernatural stances turn an unarmored body into a mobile, hard-to-pin-down weapon.

Monks are disciplined martial artists who fight with their bodies and focus ki. They have excellent defenses, high mobility, and access to powerful supernatural stances.

Key Ability: Strength or Dexterity

Hit Points per Level: 10 + Constitution modifier

Perception Proficiency: Trained

Saving Throws: Expert Fortitude, Expert Reflex, Expert Will (best saves at level 1)

Skills: Acrobatics or Athletics (trained), plus 4 + Intelligence modifier additional skills

Attacks: Trained with simple weapons and unarmed attacks (unarmed attacks deal 1d6 damage with the agile and finesse traits)

Defenses: Trained in unarmored defense only (but unarmored proficiency advances uniquely — reaches Legendary by level 17)

Spellcasting: Focus spells powered by Ki (optional, gained through feats)

Key 1st-Level Features:

  • Flurry of Blows (1 action): Make two unarmed Strikes with a single action. Apply your Multiple Attack Penalty normally to each Strike. Has the flourish trait, so you can use it only once per turn. This is uniquely powerful action economy.
  • Powerful Fist: Unarmed attacks never have the nonlethal trait and deal 1d6 damage.
  • Stances: Bonus class feats include combat stances like Tiger Stance (claws, bleed), Crane Stance (defensive), Gorilla Stance (defensive wrestling), and Mountain Stance (immovable, crushing).

Granted Features

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms